Score · Sound Design · Film & Games

Sound that serves the moment.

Original score, sound design, and effects for film and games, built to move with the story instead of sitting on top of it.

Selected work

Projects

A few pieces where the audio does real work. Sound on.

Short Film · Mix, Foley & Score

LUCID

Dir. Andrew Perper
Spring 2026
MixFoleyAdditional Score

Mix and foley for the film, with some additional scoring, cutting and performing sound to picture and balancing the final mix.

Game Audio · Rescore

Rescored gameplay

2026
RescoreSound DesignAmbienceSFX

A full gameplay scene re-scored and sound-designed from scratch: music, ambience, and effects rebuilt to react to the action on screen rather than sit on top of it.

How I work

From blank timeline to living world

Score

Original music written to picture: tension, pacing, and payoff timed to the cut and the action.

Design

Ambience, foley, and effects built and layered so the space feels real and every hit lands.

Mix

An engineer’s ear for how it all sits together: headroom, loudness, and clarity that holds up on any system.

Have a film, game, or scene that needs sound?