Original score, sound design, and effects for film and games, built to move with the story instead of sitting on top of it.
A few pieces where the audio does real work. Sound on.
Mix and foley for the film, with some additional scoring, cutting and performing sound to picture and balancing the final mix.
A full gameplay scene re-scored and sound-designed from scratch: music, ambience, and effects rebuilt to react to the action on screen rather than sit on top of it.
Original music written to picture: tension, pacing, and payoff timed to the cut and the action.
Ambience, foley, and effects built and layered so the space feels real and every hit lands.
An engineer’s ear for how it all sits together: headroom, loudness, and clarity that holds up on any system.