Colorado artist and engineer. I score and design sound for games and picture, ship commercial audio software in C++, and produce original music.
Each one is its own body of work. Pick a direction.
Rescoring and sound design for games and picture: music, ambience, and effects built to react to what’s on screen.
ToneLab, a commercial C++/JUCE audio plugin I designed, shipped, and support solo. Real-time DSP, end to end.
Original production and composition across genres, plus a growing library of unreleased beats open to collaborators.
I graduated from CU Boulder’s ATLAS Institute in 2026 with a degree in Creative Technology & Design Engineering and a minor in music, a program that hands you a soldering iron, a compiler, and a real user in the same week. Before I walked, I’d already designed, built, and shipped ToneLab, a commercial audio plugin.
I live in the overlap between audio and software: the person who can write the DSP, design the sound, and produce the track, then explain any of it to whoever needs to hear it. Whether it’s a game that needs its world to sound alive, a plugin that has to behave inside a sub-millisecond buffer, or an artist who needs a beat, I’m built for it.
Collaborations, licensing, hiring, or just to talk audio. Reach out.