Audio Software · Real-time DSP · C++

I ship audio software that behaves under pressure.

Every line of DSP code has a microsecond budget. I write it, break it, fix it, package it, and support the people who buy it.

Flagship Product

ToneLab

A commercial multi-FX audio plugin: designed, built, shipped, and supported solo.

C++ / JUCEReal-time DSP VST3 · AU · AAXmacOS · Windows

Five parallel DSP lanes, one microsecond budget.

Five parallel real-time processing lanes with per-band EQ filtering, running inside a sub-millisecond audio buffer. I made every call on the trade-off between CPU cost and fidelity, then built the marketing site, the licensing, and the support pipeline, and routed real user bugs straight back into the roadmap.

ToneLab UI flythrough · view on Instagram
Toolkit

Skills & tools

Languages

C++ (primary), Python, Java. Comfortable across the stack from the audio thread to build tooling.

Audio & Systems

JUCE, real-time / low-latency DSP, VST3 / AU / AAX, cross-platform macOS & Windows. Xcode, VS Code.

Foundations

Signal processing, circuit design & prototyping, systems engineering. I built a discrete audio amplifier from scratch.

Hiring, or building something in audio?